

This includes one quest deep into New Vegas Bounties I (mentioned above) and makes the quest impossible to complete without going into the mod's files, sifting through the quest stages, and using the console to move the quest ahead. Basically any mod that adds new quests, areas, some items, or NPCs to Freeside (which is a lot) breaks with Freeside Open in the mix. While a very cool mod that interconnects all of Freeside's parts so there aren't so many loading screens to go through (similar to the Open Cities mods for the Elder Scrolls games) it is notoriously incompatible with a lot of other mods. The only one I don't recommend is Freeside Open. I can get them to work by running either the game launcher, FalloutNVexe, or NVSE, but I cannot get it to run with the 4gb launcher and the Fallout Fake Fullscreen exe (which runs with 4gb launcher as well). From weapons to entire quests, this nine mod series adds a lot to the game that's all lore friendly and could even be considered canon content. I've tried using both the injector and wrapper version of the New Vegas Enb 116.

The entire purpose of this mod series is to complete and add content that was meant to be added to New Vegas, but was never released, usually due to lack of time on Obsidian's part. Like the Someguy series, New Vegas Uncut is not one mod, but a collection.
